![]() ![]() When you’re starting a new Anno 1800 Sandbox game you can either go with preset starting conditions or customize them with your own settings. ![]() Top City Layouts and Best Production Chain Setups.Production Chains and In-Depth Population Guide.How to Advance Population Tiers, Deal with Needs and Happiness.Managing Island Items Inventory and Harbor.Trade Routes, Items and Expeditions Guide.Dealing with natural disasters and diseases in Anno 1800.This Anno 1800 Ultimate New Player Guide will show you the best way to quickly set yourself up for a strong early game. If your economy isn't strong enough to do that you can also resort to military intervention, declaring war, seeking and seizing the shares for yourself or wiping out an island altogether. You're not alone in this task however, there's usually three other AI companies looking to do the same thing and as you grow your citizen count, you’ll pay more taxes, and this allows you to do economic buyouts of competitor islands and protect your own from the same fate. To do this you're going to need to supply your citizens with increasingly complex goods that you can find on various islands and link them together with trade routes. The goal of Anno 1800 is to grow your population and to build beautiful cities. On larger islands, I have at least 3 of them in the end and having them all look the same whether they serve farmers or engineers, is just odd.This is an essential guide to Anno 1800 that is going be an ultimate starter guide but should have some useful tips, tricks and strategies in there for regulars of the series as well. ![]() However, it would still be neat if we could have different skins following themes, so we could make one island's Farmers and Workers+ live in their own style of buildings, whilst another has different stylings.Ĭhurch: Also one of those buildings where it'd be nice to have some variation. Residential houses: Thanks to the incredible detailing on these buildings, they do not grow as repetitive for some reason as others, despite being used in a higher quantity. One skin that would be awesome, is one emulating classical British pubs as well as more variations on the original model. Having more skins for the basic marketplace, as well as ones that match higher class buildings would do a lot to alleviate the sensation of having to put down a building one has already seen so many times on one's island. Marketplace: Big offender on repetitiveness. Perhaps making some skins look more "modernized", so to speak. My suggestion would be allowing us to choose a couple skins for the warehouse, one of them being a large barn-like structure, regardless of upgrade level, to make it stand out less amongst Farmhouses/Farms.įishery: Would be amazing if this building had a few more skins to it, as it quickly grows repetitive when you have several of them. The problem being that you'll have "posh" looking warehouses in the middle of farmer's production chains and possibly Farmer houses. Warehouses: These are a real eyesore once you upgrade them all to their highest capacity. Some suggestions for each building that we use A LOT: So naturally I'm wondering, is there a way to get different skins for these buildings? If not, I'd gladly pay for a DLC adding cosmetics and different skins to houses and buildings that we already use! ^_^ I've recently come back to Anno 1800 and found that one of my only peeves with the game, the repetitive nature of needing many markets and pubs, still remains! ![]()
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